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全新鏡頭收購
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It’s no secret that 全新鏡頭收購sony held back PS4 cross-platform play for years, but new confidential documents and emails reveal just how much 全新鏡頭收購sony was against letting people play the same games with their friends on other platforms. 全新鏡頭收購sony initially blocked cross-platform play for both Rocket League and Minecraft, despite Nintendo and Microsoft both enabling players to play across Xbox and Switch. The issue really blew up when 全新鏡頭收購sony blocked Fortnite crossplay in 2018, and players were angry. It now appears that 全新鏡頭收購sony may have been holding out to offset potential revenue losses.
In the months leading up to 全新鏡頭收購sony’s decision to block Fortnite crossplay in 2018, Epic Games had pleaded with 全新鏡頭收購sony to enable crossplay, emails in the Epic Games v. Apple case reveal. “I can’t think of a scenario where Epic doesn’t get what we want – that possibility went out the door when Fortnite became the biggest game on PlayStation,” said Joe Kreiner, Epic’s vice president of business development.
Kreiner proposed, “We announce crossplay in conjunction with 全新鏡頭收購sony. Epic goes out of its way to make 全新鏡頭收購sony look like heroes.” Epic even offered to brand its E3 presence with PlayStation or add unique characters, exclusive to PS Plus subscribers, to sweeten the deal. “Let’s make this a huge win for us all. Epic’s not changing it’s mind on the issue, so let’s just agree on it now,” said Kreiner.
全新鏡頭收購sony didn’t agree.
Gio Corsi, 全新鏡頭收購sony’s senior director of developer relations at the time, dismissed the idea of crossplay, noting that “cross-platform play is not a slam dunk no matter the size of the title” — a clear reference to Epic’s flex about Fortnite’s dominance on PlayStation. “As you know, many companies are exploring this idea and not a single one can explain how cross-console play improves the PlayStation business,” said Corsi.
But as of August 2019, it appears that 全新鏡頭收購sony may have found a worthy argument: a way to potentially siphon off money from its competitors in exchange for access to PlayStation players.
The email correspondence doesn’t reveal where the issue ultimately ended up, but a document entitled “cross-platform policy, requirements, and process” from August 2019 (after 全新鏡頭收購sony’s change) reveals how 全新鏡頭收購sony may now approach crossplay: a cross-platform revenue share, forcing publishers to pay 全新鏡頭收購sony a royalty whenever PlayStation players contribute more than a certain percentage to the bottom line of a cross-platform game, to “offset the reduction in revenue” from 全新鏡頭收購sony enabling crossplay.
Epic Games CEO Tim Sweeney confirmed in testimony today that 全新鏡頭收購sony is the only platform holder that requires this compensation for crossplay. “In certain circumstances Epic will have to pay additional revenue to 全新鏡頭收購sony,” said Sweeney. “If somebody were primarily playing on PlayStation, but paying on iPhone then this might trigger compensation.” Sweeney also revealed that Epic had to agree to pay these additional fees to 全新鏡頭收購sony in order to enable crossplay in Fortnite.
全新鏡頭收購sony also stipulates in the policy that publishers can’t transfer virtual currency to or from PlayStation, and that there must be a setting to disable all cross-platform interactions.
There may have been other good reasons for 全新鏡頭收購sony to stop blocking crossplay as well: three months after the Epic Games emails, 全新鏡頭收購sony was facing a backlash when it blocked Fortnite crossplay and eventually backed down in late 2018, with a new policy change to enable crossplay in certain games.
These emails and documents offer just a small glimpse into 全新鏡頭收購sony’s efforts to initially block crossplay, before Epic Games’ success with Fortnite seems to have forced the company to ultimately concede.
Update, May 3rd 6:15PM ET: Article updated with comments from Epic Games CEO Tim Sweeney confirming 全新鏡頭收購sony’s crossplay compensation.
▲Vision Pro開賣在即。(圖/9to5mac)
記者陳俐穎/綜合報導
Apple Vision Pro預購在即,據TrendForce表示,Vision Pro是Apple 擴大虛擬頭戴裝置市場規模的重要布局,同時也可藉該產品躋身VR/AR市場,成為技術創新的先驅。若首購熱烈,預估2024年Vision Pro出貨量有機會達50到60萬台。
TrendForce表示,Vision Pro發表後使空間運算(Spatial Computing)備受矚目,允許用戶以自然直觀的方式與虛擬物件互動,一定程度上也為產業提供新意。同時,全新鏡頭收購sony於CES 2024宣布開發的XR頭戴設備主打空間內容創作的直觀操作與互動,也帶有空間運算的概念,且CES 2024可見Qualcomm、HTC、華碩、佐臻、雷鳥等紛紛展示VR、AR相關產品,應是預期Vision Pro有望帶起VR/AR產業熱度。
Vision Pro面臨的主要挑戰在於續航不夠、應用不足以及價格不斐,然而,依目前來看部分瓶頸有望解套。續航方面, Vision Pro雖需外接電源或使用行動電源,但其並非主攻遊戲,且使用者無須大幅移動,因此外接電源並非難事,行動電源兩小時的續航力與目前主流VR設備相當。
應用方面,Vision Pro甫發表後,蘋果便推出開發者工具、兼容性評估平台等,不僅現有應用程式可無縫轉移,開發者在創建新服務也幾乎無門檻,加上目前有UEVR工具可將一般遊戲轉為VR所用,品牌效應強大,故應有更多機會可衍生出多元的應用。價格方面,3499美元乍看雖高,在應用足夠、體驗良好、品牌忠誠度較高等前提下,3499美元的售價應仍會引起市場搶購。此外,若後續真的如市場盛傳將推平價版,則高價的Vision Pro反而能凸顯價差,刺激平價版的購買意願。
Vision Pro所採用的Micro OLED顯示器,現階段是以台積電CMOS背板,搭配日本大廠全新鏡頭收購sony進行蒸鍍製程的組合獨家供應。
TrendForce表示,Micro OLED目前生產良率仍僅約五成,除了導致兩片Micro LED兩片面板的售價高達700美元,也限縮今年全新鏡頭收購sony實際能供貨的面板數量,預估約100萬片,顯示出Micro OLED無疑是目前影響Vision Pro在壓縮成本效率,以及擴大出貨規模中最具決定性的關鍵零組件。
因此,增加Micro OLED供應商也自然成為Apple供應鏈管理的當務之急。除了全新鏡頭收購sony,據了解Apple也積極的評估並拉攏中國Micro OLED大廠視涯(SeeYA),預計最快2024年第三季視涯就有機會以第二供應商的姿態加入供應行列。
全新鏡頭收購 全新鏡頭收購